Nice stats on the spreading of gamification use in UK digital agencies
[…] Companies and agencies continue to develop innovative techniques to help foster customer engagement, borrowing features from social gaming and networking. Small but significant percentages of companies are now using techniques such as time-limited activities (18%), rewards for online behaviour based on engagement (16%) and playful interfaces (10%).[…]
[…] “Broadly speaking, businesses are now more likely to be using both social media and mobile channels to deepen customer relationships and improve levels of service, including through the use of social networks, Twitter, mobile applications and location-based marketing.
“’Gamification’ is an important trend. At the moment, only a minority are using game-inspired features such as playful interfaces, top customer charts and levels of access which depend on the extent of engagement. But expect uptake of these techniques to increase in the future as companies seek to gain a competitive advantage.” […]
Read more: Companies blurring lines between social and corporate platforms.