DarkWave Games at the Games Week in Milan

DarkWave Games will be at the Games Week in Milan.

During Friday, 4 November our lead developer Gabriele Farina will participate to the Wired conference called “Game Developers in Italy”.

On Saturday and Sunday part of the team will be at the stand F04 held by Indie Vault, demonstrating Act of Fury to the public.
If you’re in Milan and want to play our games please come and meet us at the stand!Read More

Act of Fury by DarkWave Games

Project name: Act of Fury – Kraine’s revenge
Category: iPhone & iPod Touch Game – Innovative Shoot’em up
Client: DarkWave Games by alittleb.it
Technologies: UnderWAVE (our framework), C++, OpenGL, Objective C
Publisher: Forge Reply


Brief Description:

Act of Fury: Kraine’s Revenge is the firstborn of a new breed of shooters, where you don’t have to shoot because YOU are the weapon.

Kraine Severe has undergone mad experiments by the infamous Dr. Osvald Pernicious, leader of the Doom Legion. After a daring escape from the laboratory, he realizes he can transform himself in a mighty hurricane. His next step is easily taken: pursue revenge, destroy everything that tries to stop him.

 

Highlights:

  • A brand new shoot’em up mechanic: you’re are the weapon – destroy everything and pursue your personal vengeance!
  • Nine levels of wild action in four different environments, from the hottest desert, to the icy pole.
  • Three huge bosses to fight, based on the evolution of the Doom Legion’s prototype weapon.
  • Two difficulty levels -normal for everyone and Hell mode for hardcore shoot’em up fans.
  • Earn stars and spend them to unlock special powers, like elemental hurricanes and thunderstorms.
  • Game Center and OpenFeint support for achievements and leaderboards.

 

Some Awards:

  • BEST Gaming App 2011 – Macity Awards
  • Community Game of the Week – Touch Arcade
  • Bronze Award – Pocket Gamer France

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Gamify your business – main goals

Gamification has a couple of very interesting objectives that we are going to explain in details in this post.
The first one is “to encourage an active and measurable behavior”. The implementation of gaming mechanics is one of the most efficient way to involve people in activities on the site or service. It’s a really special participation because it’s an active one: the user does something!
It’s obvious that an active contribution is more efficient than a passive one because the communication message is connected to the action itself and is melted in the context of the experience.
In this kind of environment lies another fundamental advantage: the behavior of the audience is measurable, gathering data based on actions that users do inside the game. In this way, it’s possible to profile the audience, focusing better on the target user or expanding the target audience.

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An introduction to Gamification

Gamification is a meta word that is gaining popularity day after day.
The first part of it is made by game, a term often associated to fun and amusement without any particular purpose.
There’s more: gaming is not only that but taking advantage of interaction is becoming a powerful means to convey messages of every kind.
Among them you can consider the improvement of customer management, build loyalty and maximize the performance of employees and partners.

It’s a really different point of view that shift the focus away from the traditional gaming market, based on the production of titles that have a great appeal on young males, and that can reach different demographic categories.

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The Strategies that led to DarkWave Games and Master of Alchemy | iPader.it

We were interviewed by iPader.it about the strategies that led Alittleb.it to open the DarkWave Games department and to develop Master of Alchemy.

We explained our concentric diversification strategy, how alittleb.it’s skills and experiences can be very useful for game development, why to develop multiplatform production assets, how the created know-how is a competitive advantage in developing game-based marketing instruments (e.g. advergames and social games) and gamification systems for alittleb.it’s clients.

Unfortunately, the interview is available only in Italian…but maybe google translator could help you.

Google Translated Version

Italian Version

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes – http://itunes.apple.com/app/master-of-alchemy/id373516946?mt=8

To celebrate the success on the iPad and launch on the iPhone/iPod/iPhone 4, for a limited time, iPhone version price is only 0,99$ (66% sale), iPad HD version only 2,99$ (40% sale)!!!

Moreover, Chillingo & DarkWave Games have created the Master of Alchemy Contest: Tweet Your Perfect Potion! Create a Crazy Combination to Win – http://eepurl.com/NxmP

Tweet Your Perfect Potion and Win a Flip Video Ultra HD Camcorder + the Copies of the Mystical New Puzzler

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Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog

Master of Alchemy HD Reviewed by Destructoid | darkwavegames.com – Official Blog.

While your typical iPad game looks great, ones this polished in both looks and gameplay are still few and far between. Recommended.

Score: 8,5/10 – and everybody knows how much they are brutally honest and impartial!! 🙂 We are really proud of our game!!!

Read the full review here: Review: Master of Alchemy (iPad)- Destructoid