Avventura da Paura – Social Web Game

Following the big success of Camp Orange’s Social Web Games, Alittleb.it has created the social game “Avventura da Paura” (Scary Adventure – Avventura da Paura’s Social Web Game) for MTV Italy and Nickelodeon. The game is published on nicktv.it portal – http://avventuradapaura.nicktv.it/gioco.html.

Avventura da Paura is a Nickelodeon’s Adventure Broadcast-Game  that goes on air on Nickelodeon (the Mtv’s teen channel).

alittleb.it created the game concept, the design and the graphics, and made an hard work on writing the Flash (AS3) and PHP5 code of the Web Game Avventura da Paura.

Avventura da Paura is at most a reskin and upgrade of Camp Orange’s Social Web Games: this was possible because of the flexibility of our Social Game Development Platform (LUDUM).
LUDUM: Social Games Development Platform

Alittleb.it has developed the entire website www.avventuradapaura.it, too.Read More

Three social gaming trends for 2011 | Gamasutra: Joost Rietveld’s Blog

Social gaming, both expanding and diversifying the gamer population, has been maturing at rapid pace resulting in heavy consolidation, while at the same time leaving room for innovation. Drawing in part on 2010’s social gaming summit, consultancy activities in the social gaming sector and academic interests, in this article I look at three broad social gaming trends for 2011.

Trend 1. Mobile Social Gaming

’2011 will see the rise of mobile social games, both on Facebook as well as on other platforms such as iOS (Apple), Android Market and HTML5.’

Trend 2. Location Based Social Gaming

‘Backed by location based services, 2011 will see the rise of niche products in which cohesive communities will be served with innovative and meaningful products.’

Trend 3. Social Advergames

When properly executed, advergames are an extremely effective marketing tool. Disney acquired social game developer Playdom in July 2010 with the likely rationale of brand proliferation of Disney’s intellectual property rights through Playdom’s games and reach. McDonalds was one of the first and most visible to actually engage in social advergaming by taking over Farmville for a day in the form of a gigantic in game dynamic advertisement. Whereas Frima has attempted to iterate on the success of Farmville in favor of Mazda by developing Mazda’s DriverVille.
‘As companies have become aware of the strength of social media in 2010, 2011 will see the rise of holistic social advergames.’

Read More: Gamasutra: Joost Rietveld’s Blog – Three social gaming trends for 2011.

Gamify your business – main goals

Gamification has a couple of very interesting objectives that we are going to explain in details in this post.
The first one is “to encourage an active and measurable behavior”. The implementation of gaming mechanics is one of the most efficient way to involve people in activities on the site or service. It’s a really special participation because it’s an active one: the user does something!
It’s obvious that an active contribution is more efficient than a passive one because the communication message is connected to the action itself and is melted in the context of the experience.
In this kind of environment lies another fundamental advantage: the behavior of the audience is measurable, gathering data based on actions that users do inside the game. In this way, it’s possible to profile the audience, focusing better on the target user or expanding the target audience.

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An introduction to Gamification

Gamification is a meta word that is gaining popularity day after day.
The first part of it is made by game, a term often associated to fun and amusement without any particular purpose.
There’s more: gaming is not only that but taking advantage of interaction is becoming a powerful means to convey messages of every kind.
Among them you can consider the improvement of customer management, build loyalty and maximize the performance of employees and partners.

It’s a really different point of view that shift the focus away from the traditional gaming market, based on the production of titles that have a great appeal on young males, and that can reach different demographic categories.

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The Strategies that led to DarkWave Games and Master of Alchemy | iPader.it

We were interviewed by iPader.it about the strategies that led Alittleb.it to open the DarkWave Games department and to develop Master of Alchemy.

We explained our concentric diversification strategy, how alittleb.it’s skills and experiences can be very useful for game development, why to develop multiplatform production assets, how the created know-how is a competitive advantage in developing game-based marketing instruments (e.g. advergames and social games) and gamification systems for alittleb.it’s clients.

Unfortunately, the interview is available only in Italian…but maybe google translator could help you.

Google Translated Version

Italian Version

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes – http://itunes.apple.com/app/master-of-alchemy/id373516946?mt=8

To celebrate the success on the iPad and launch on the iPhone/iPod/iPhone 4, for a limited time, iPhone version price is only 0,99$ (66% sale), iPad HD version only 2,99$ (40% sale)!!!

Moreover, Chillingo & DarkWave Games have created the Master of Alchemy Contest: Tweet Your Perfect Potion! Create a Crazy Combination to Win – http://eepurl.com/NxmP

Tweet Your Perfect Potion and Win a Flip Video Ultra HD Camcorder + the Copies of the Mystical New Puzzler

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Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog

from Master of Alchemy HD Review at Games Uncovered: Grade A | darkwavegames.com – Official Blog.

A review about Master of Alchemy has been published by www.gamesuncovered.com (reviewer Ben Briggs)….

We are very very excited: Score – GRADE A (10/10)

Here something of what GamesUncovered thinks about Master of Alchemy HD:

  • Simply a fantastic puzzle game that is challenging, deep and graphically stunning. An absolute treasure
  • Graphically, the game is easily up there with the best iPad games currently available
  • “What you get here is a challenging game with a large variety of different tasks, so it’s easy to get lost in for hours. It is a puzzle experience that is rich, deep, engaging and achingly beautiful; without a doubt one of the best iPad games yet.”
  • “The controls work seamlessly and exactly as you would expect”
  • “The particle physics used here really help bring the game to life”
  • It’s definitely a lot of fun

Thanks Ben!

Read the full review here: http://www.gamesuncovered.com/reviews/master-of-alchemy-hd – Master of Alchemy HD iPad Game Review at Games Uncovered.

Master of Alchemy by DarkWave Games


Master of Alchemy - Available on App Store

DARKWAVE GAMES by ALITTLEB.IT

DarkWave Games (DWG) is the alittleb.it’s gaming brand, that develops high-quality proprietary games to be published on the most important online stores world-wide.

DWG’s mission is the development of Multiplatform, Multidevice and Multiplayer Social Games, exploiting the concepts of “gaming ubiquity” and “game as entertainment art”.
Even if this is our final goal, we decided to adopt a step approach – so we chose to start from the development of games for iPhoneOS. In any case, also Master of Alchemy (our first game) is developed with a proprietary multiplatform-ready framework.
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Camp Orange’s Social Game

Alittleb.it has created the social game “La Grande Avventura” (The Big Adventure / Camp Orange’s Social Web Game) for MTV Italy and Nickelodeon. The game is published on nicktv.it portal.

Camp Orange is a Nickelodeon’s Adventure Game  that goes on air on Nickelodeon (the Mtv’s teen channel) -.

alittleb.it created the game concept, the design and the graphics.
Alittleb.it wrote the code of the Web Game Camp Orange too, using its Social Game Development Platform – LUDUM.

LUDUM: Social Games Development Platform

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