Social Games and Rewards
Social Games work with the “engagement loop” guaranteed by players’ constant need of rewards. By this, game designers can handle the perceived value of the game
Social Games work with the “engagement loop” guaranteed by players’ constant need of rewards. By this, game designers can handle the perceived value of the game
The Lite version of Act Of Fury is finally available, with three new levels and a new special power
Act of Fury is featured in the New & Noteworthy in the general section and Games section in App Store
Act of Fury is now on iTunes.
The game is available at the great price of 1,99 $ / 1,59 € / 1,49 £ for a limited time only.
The first review is online and the game scored 4 out of 5 on The App Shack.
Act of Fury official site
The contingencies theory, developed by Hopson, provides an answer to build a successful game design strategy that cares about predictions on the behavior of the player.
Human behavior is influenced by individual needs, which are generated by chemical stimuli. The mechanism is aimed at the need for surviving in our environment. Games are part of that mechanism, and allow individuals to learn how to better fulfill their needs.
DarkWave Games at Game Developers in Italy conference, organized by Wired, will also show Act of Fury to the public at Games Week in Milan
More and more enterprises are adopting tablets to increase connection in mobility of their workforce. By this, they are increasing their potential in terms of productivity, social effectiveness and e-learning development, adopting gamified solutions optimized for tablet devices.
Act of Fury: Kraine’s Revenge is the firstborn of a new breed of shooters, where you don’t have to shoot because YOU are the weapon.