Reciprocity Effect in Social Games

The third of the series of posts about the new objectives of game designers: today, game designers have to consider revenue issues and business models since the beginning of their creative processes.


Exploiting the power of “give and receive” social pattern certainly contributes to the strengthening of viral and attractive phenomenon and behaviours.
Reciprocity is a deep-rooted instinct in the human mind and many experts argue that it has played an important role in the development of modern society.
In social contexts, people interact with each other in similar ways: when someone gives a gift to you, you not only feel grateful and almost obliged to return the favour, but also your opinion of that person improves. Following this behavioural pattern is perceived correct; breaking it may cause a sort of confusion in the relationship between people.
In social games, players tend to behave according to this principle. Beyond enjoying the gifts received, doing the same can improve the personal image of the player. So, this creates a circle of strong viral and attractive reciprocity.
To fully exploit this type of dynamics, it is required to make the player’s actions observed – and therefore judged – by the other players. As game designers, it is particularly important to establish a clear sequence of in-game actions, which can create reciprocity expectancy, like “ Send gifts to your friends, and ask them to send one in return”.
Anyway, it is absolutely necessary to calculate very carefully this cycle: the feeling of “obligation” doesn’t always lead to expected results, particularly in long term, when it is perceived as a burden. The reciprocity effect is a double-edged blade with a great potential, but game designers should use it with attention and above all, with the skill to trigger it implicitly within the game.

GAMECITY – Nickelodeon’s social meta-game

GAMECITY is the Nickelodeon’s social meta-game, hosted into nickTV.it and connected to Facebook.

Accessing to the new GAMECITY’s section on the Nickelodeon portal NickTV.it, users will dress the part of a superhero, equipped of a super-vehicle too, called to perform continuous missions in a city populated by all the famous properties of Nickelodeon, like Spongebob, Avatar, The Penguins of Madagascar, Fairly Oddparents.

Playing to the games contained into GAMECITY, performing their missions, matching their friends, players will increase their levels, climb GAMECITY’s leaderboards and earn continuously new virtual items to customize their own avatars, new playing cards to increase their super-vehicles powers, awards and prizes to testify their progresses.

GameCity is developed with our Social Game Development Platform: LUDUM.
LUDUM: Social Games Development Platform

The Advergame’s Concept

GAMECITY is a meta-game conceived to enhance at most the NickTV.it’s brand, exploiting all Nickelodeon’s properties (like Spongebob, Avatar, The Penguins of Madagascar, Fairly Oddparents an so on).

The main GAMECITY’s marketing objectives are:Read More

The Seven Deadly Sins and PENS: a comparative analysis

PENS is an interesting research that aims to overlap the concept of “fun” to focus on the psychological needs that videogames can satisfy. This Thesis develops metrics typologies that can evaluate the player’s satisfaction degree, an important issue for game developers that need a profound comprehension of the psychological dynamics in the game activities. Competence, autonomy, relatedness are key factors in a videogame experience and can be linked to the seven deadly sins theory applied to videogames. It’s even possible to move forward in this argument, developing both theories in the social games sphere, true field of application for modern game design.

Read More

GameCity at Cartoons on the Bay

GameCity logo
GameCity will be presented at the Cartoons on the Bay event, from 7 to 10 April in Rapallo, Santa Margherita and Portofino.

GameCity is the new meta-game produced by alittleb.it for Nickelodeon that will be published on nicktv.it portal. It provides a gaming experience based on a fictional city where players can create a super hero and use a vehicle to patrol the streets, visiting four different districts branded by the Nickelodeon ips: Spongebob, The Penguins of Madagascar , Avatar and The Fairly OddParents.

At Cartoons on the Bay will be available two iMac demo stations dedicated to the audience so everyone can try the game for the first time, challenging other users and beginning to unlock points, gadgets and awards.

GameCity is developed with our Social Game Development Platform: LUDUM.
LUDUM: Social Games Development Platform

LUDUM – A Platform to Quickly Develop Flash Social Games

LUDUM

  • Single engine for both social games and Intranet Social E-learning or Productivity Games
  • Quicker development process leading to faster time to market
  • Already used on several successful cases (e.g. games for MTV, Nickelodeon, Astrazeneca)
  • Statistics and Google Analytics connection
  • Asynchronous multiplayer gameplay
  • Allow work-in-progress optimization and scheduled update

  • Alittleb.it introduces its new flash social game development platform: LUDUM

    LUDUM is a flexible technology that allows us to quickly develop customizable social games and advergames.
    LUDUM joins the existing Alittleb.it & DarkWave Games’ UnderWAVE: a proprietary framework to develop 2D multiplatform games (for iOS, Android, PC, Mac & Linux).

    Read More

    Avventura da Paura – Social Web Game

    Following the big success of Camp Orange’s Social Web Games, Alittleb.it has created the social game “Avventura da Paura” (Scary Adventure – Avventura da Paura’s Social Web Game) for MTV Italy and Nickelodeon. The game is published on nicktv.it portal – http://avventuradapaura.nicktv.it/gioco.html.

    Avventura da Paura is a Nickelodeon’s Adventure Broadcast-Game  that goes on air on Nickelodeon (the Mtv’s teen channel).

    alittleb.it created the game concept, the design and the graphics, and made an hard work on writing the Flash (AS3) and PHP5 code of the Web Game Avventura da Paura.

    Avventura da Paura is at most a reskin and upgrade of Camp Orange’s Social Web Games: this was possible because of the flexibility of our Social Game Development Platform (LUDUM).
    LUDUM: Social Games Development Platform

    Alittleb.it has developed the entire website www.avventuradapaura.it, too.Read More